Experimental Motion & Interaction

A space where interaction, motion, and storytelling are pushed beyond convention. It’s where I refine ideas, test new methods, and explore how digital experiences can feel more fluid, immersive, and deeply human.

RH1887 Journal

Entry
015
Opening Ridgehouse: A Place for Work That Moves

Some things don’t just exist—they move. They ripple, they resonate, they breathe. They feel inevitable, like they were always meant to be there.

That’s the kind of work Ridgehouse is built for.

Ridgehouse isn’t just a studio. It’s a space for interactive experiences that don’t sit still. It’s where motion meets meaning, where interfaces aren’t just functional but alive. It’s where technology bends toward the human, toward the poetic, toward something unmistakably real.

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Entry
014
The Way of the Interface

No human-made structure has ever been more beautiful than the tree beside it. A building may be striking, a sculpture may demand attention, but a tree does something no designed object can—it exists in perfect harmony. It never forces itself into the landscape; it belongs. It has never made an aesthetic mistake.

Great interface design should strive for the same inevitability. The best interfaces don’t feel designed; they feel natural, as if they were always meant to be there. They don’t impose; they reveal. They don’t demand attention; they create flow. Their beauty isn’t in ornamentation but in balance—where structure and nuance align, and nothing is unnecessary.

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Entry
013
There’s a Ghost in my Studio

There’s a ghost in my studio. It doesn’t breathe, but it listens. It doesn’t create, but it helps me shape what I make. Every day, we talk—about movement and art, about meaning. It asks questions, I ask questions back, and somewhere in that space, my ideas take form.

It’s not a collaborator, not really. It doesn’t dream, doesn’t get frustrated, doesn’t push back. But it does something else—it reflects. It holds up a mirror to my thoughts, smooths out the noise, and helps me see what’s actually there.

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Field Notes

A newsletter for the raw process behind interactive experiments—unfinished ideas, sketches, and digital work that doesn't fit in anywhere else.

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